Recently i’ve jumped back onto my Xbox One to play the new exclusive ( console ) Quantum Break from Remedy. Its been a game that i have kept my eye on for some time as i was really interested to see how they blended the gameplay with the live action story telling. For me, it works very well and it was a really refreshing way of developing different sides of the story,
You play as Jack , who after receiving a request from you old friend, working for a corporation called Monarch, is return home to view his latest break through- time travel. You as the player help him initiate the first time he tries to travel back in time and its at this moment that all hell breaks loose and that toy also meet your brother.
From here the game takes us through a really great take on time travel and use some very clever “laws” within the story telling to keep the time travel function limited. As a result of the initial experiment your are soon introduced to powers which you have also gained. These at first seem to leave you at a distinct advantage against Monarch enemies but the odds are levelled and while the game isn’t exactly hard at the normal setting its a good ride.
I’m remise to give to much away on the story as its a really good idea and i’d hate to ruin it for anyone. But as i mentioned early one of the nice mechanics are the live action piece which show the just recently completed events from a different perspective. There are some really great touches in these scenes where small trivial things you have discovered during gameplay are alluded too, or not if you missed them in your place through. The several decision points within the game impact the live action scenes as well . These decisions book end the games various chapters and have impact on the games story and characters.
I feel i also need to mention the visuals in the game too. They are fine example of a developer utilising the hardware its working with. This game is beautiful. from the environments to the extreme detail in the character models. Remedy have also managed to nicely avoid the uncanny value with the characters facial models yet the transition to the live action isn't jarring as one would expect. These live action scenes are shot nicely and do not come across as low budget productions. In fact they are a unique touch which i wouldn't mind seeing more of in games. Remedy have done an excellent job with the design on Quantum Break. Impressive stuff.
Is the game perfect, no. I’ve heard people complain about the last boss difficulty spike, though i have to say i didn’t find it to be an issue. But perhaps i was one of the lucky few. I also felt the controls sometimes felt a little bit light. But really if you own an Xbox One you are doing yourself a disservice if you don’t play this game.